02
Sep
11

Top Gun Combat Zones

Top Gun was released in 1987 for the PC, Commodore 64, ZX Spectrum and Nintendo Entertainment System (NES) (with an equivalent version for Nintendo Vs. Series arcade cabinets). The Commodore and Spectrum versions were developed by Ocean while Thunder Mountain handled the PC version of the game. Konami developed the Nintendo versions. The NES version was released on November 1987 in North America, December 11, 1987 in Japan and on November 30, 1988 in Europe and Australia.

A sequel, Top Gun: The Second Mission (titled: Top Gun: Dual Fighters in Japan), was developed for the NES by Konami. It was released in Japan on December 15, 1989, In North America on January 1990, and in Europe and Australia on: October 24, 1991.

Piloting an F-14 Tomcat fighter, the player, as Top Gun’s main character Maverick, has to complete four missions. Given a choice of missiles, and starting with a training mission, the player is sent after an enemy aircraft carrier, an enemy base and finally must destroy an enemy space shuttle. The game had two endings. If the player lost but achieved a minimum score of 50,000 points, a still shot would be shown of the player being presented the Top Gun plaque that was awarded to Iceman in the film. If the player completed all four missions and successfully landed on the aircraft carrier, a scene would be shown of the F-14 taxiing on the carrier and the player waving to the LSO crew.

In the 1989 sequel, the player assumes the role of Maverick in an F-14 Tomcat as he is summoned for a new operation. There are three missions. The 1st mission is to destroy an enemy bomber. The second mission (which includes an obstacle course through a forest in which the player must avoid crashing into trees) is to destroy an advanced version of a Hind helicopter. The third (and final) mission (which has two obstacle courses of avoiding lightning bolts and laser beams) is to destroy an enemy shuttle.


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2 Responses to “Top Gun Combat Zones”


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